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tajhma

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The weird thing is that i tried to compile a map

and a compiling error occured : EXCEED MAX_MAP LIGHT_GRID_ARRAY.I already input a 128 128 128 value to the grid key in the worldspawn. It' s weird cause it previously worked well. Why did it stop working enven if i didnt change a single thing between ??? The funny thing is that i've almost corrected the prob by deleting a small brush that was lying a hundred grids away from my map.Then the message has changed is value of lightingrid used at 2000000 instead of 9000000 above the value permitted. That brush was there in my previous version which did compiled normaly. I 've also changed the scale of some of the ligths and the light value to a significant lower value then the problem was solved. Is this due to compiling problems or a bug of Radiant? Please tell me if you had the same prob ?

 

Thanx!

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