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Insanity playing..


Blade_62

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Okay, I've re-installed about 18 times in the past half an hour, everytime I get a different error, well the past 3 times I've got the same one. Something about unsuported marker, now this game ran b4 about 2 weeks ago but I had to uninstall for space..now that I free'd up space I want it back...yet I cant play it, also b4 someone tells me to Reinstall...I've reinstalled about 18 times in the past half an hour along with 3 restarts...the game just doesn't work for me anymore, someone, please help me

 

JK2: v1.02a win-x86 Mar 4 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

14685 files in pk3 files

execing default.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium III

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

 

------- Force Feedback Initialization -------

...inhibited, not initializing

 

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...45 PFDs found

...hardware acceleration found

...PIXELFORMAT 5 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...no supported texture compression method found

.....ignoring texture compression

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic not found

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

execing low.cfg

Initializing OpenGL extensions

...no supported texture compression method found

.....ignoring texture compression

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic not found

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: RIVA TNT2/AGP/SSE

GL_VERSION: 1.3.1

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

texture bits: 16

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: disabled

compressed lightmaps: disabled

texture compression method: None

anisotropic filtering: disabled

Initializing Shaders

----- finished R_Init -----

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

 

------- Force Feedback Initialization -------

...inhibited, not initializing

 

 

------- sound initialization -------

Initializing DirectSound

- using ancient version of DirectX -- this will slow FPS

locked hardware. ok

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x6fa0050 dma buffer

No background file.

----------------------

------------------------------------

 

--- ambient sound initialization ---

Sound memory manager started

UI menu load time = 3893 milli seconds

s_khz will be changed upon restarting.

r_detailtextures will be changed upon restarting.

r_subdivisions will be changed upon restarting.

r_depthbits will be changed upon restarting.

------ Server Initialization ------

JK2: v1.02a win-x86 Mar 4 2002

Server: kejim_post

RE_Shutdown( 0 )

Initializing Shaders

------- Game Initialization -------

gamename: base

gamedate: Mar 6 2002

Warning: cvar "g_spskill" given initial values: "1" and "0"

Parsing ext_data/NPCs.cfg

------ ICARUS Initialization ------

ICARUS version : 1.33

-----------------------------------

Couldn't find image for shader [NoMaterial]

2 teams with 4 entities

-----------------------------------

-----------------------------------

----- R_Init -----

Initializing Shaders

----- finished R_Init -----

UI menu load time = 207 milli seconds

Couldn't find image for shader [nomaterial]

fx_runner_link: target specified but not found: t9

-assuming UP orientation.

Parsing menu file:ui/hud.menu

UI menu load time = 18 milli seconds

AS_ParseFile: Loaded 13 of 194 ambient set(s)

Corrupt JPEG data: 131 extraneous bytes before marker 0xd9

Corrupt JPEG data: premature end of data segment

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

----- Server Shutdown -----

==== ShutdownGame ====

... ICARUS_Shutdown

... Reference Tags Cleared

... Navigation Data Cleared

... Ghoul2 Models Shutdown

---------------------------

Unsupported marker type 0x0b

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