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Dealing with fx_train


000nate

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Hmmm...fx_runner is an entity and not a regular brush so I don't think you can 'turn it into' anything.

 

In a SP map I would suggest trying a script to move the entity for you.

 

I don't know enough about shaders to know if you could make a func_train and give it a flaming shader/texture and get what you want. But it might be worth learning :)

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