dan600 Posted January 4, 2003 Share Posted January 4, 2003 i would just like to say i am new to this moddeling thing and dont understand any of the jargen u r talkin about so could any sane person on the face of the planet please explain how to create models and hilts using 3d studio or any other program wich is free to download to anyone who replies..........Thank you! Link to comment Share on other sites More sharing options...
PajamaSam Posted January 4, 2003 Share Posted January 4, 2003 what do you mean jargen?! we are all english scholars here who speak in complete sentances and use periods on a regular basis. Hey guys, did you here that someone bee-bopped the rocksteady and jimbled off with it's starcruzer?! It just tickles the jimmies so asparagus can grow. Link to comment Share on other sites More sharing options...
dan600 Posted January 4, 2003 Author Share Posted January 4, 2003 i mean that i dont understand what you mean when you say things like, then the <whatever> file has to be edited, and when i try it it never works and then i look for other ways there are things like quote: (not from this thread) set s_oran "devmap; sabercolor orange; bind c vstr s_yelo; echo Your lightsabre is now ^1O^3r^1a^3n^1g^3e! (The one Kyle took from Yun after his own was destroyed in JK1 - THIS is the correct color. *_*)" set s_yelo "sabercolor yellow; bind c vstr s_gren; echo Your lightsabre is now ^3Yellow!" set s_gren "sabercolor green; bind c vstr s_blue; echo Your lightsabre is now ^2Green! (The one Kyle inherited from Rahn)" set s_blue "sabercolor blue; bind c vstr s_lila; echo Your lightsabre is now ^4Blue! (JK2-JO default)" set s_lila "sabercolor purple; bind c vstr s_dred; echo Your lightsabre is now ^6Purple!" set s_dred "sabercolor red; bind c vstr s_oran; echo Your lightsabre is now ^1Red!" this i do not understand, so could you please tell me how to design models step by step in a simple way.Please. Link to comment Share on other sites More sharing options...
Chandler Posted January 4, 2003 Share Posted January 4, 2003 First off, download the Editing Tools from here - http://www.jediknightii.net/files/index.php?category=16. Then read through some tutorials on modeling. Polycount is a good place to start. Link to comment Share on other sites More sharing options...
Dark Reaper Posted January 5, 2003 Share Posted January 5, 2003 that part you said you didn't understand is ( I think ) sourcecode and I don't understand it either alot of us don't Link to comment Share on other sites More sharing options...
razorace Posted January 5, 2003 Share Posted January 5, 2003 The stuff you quoted is scripting code. It's totally unrelated to modelling. Link to comment Share on other sites More sharing options...
dan600 Posted January 6, 2003 Author Share Posted January 6, 2003 i know that my example is unrelated but i used it to show you what i mean by i dont understand what u r all talkin about if you dont explain it Link to comment Share on other sites More sharing options...
razorace Posted January 6, 2003 Share Posted January 6, 2003 Oh, scripting is basically a mini-program of commands that are fed into the console (see the faq for the Valley of the Jedi Forum) during the game. It's totally unrelated to modelling. Link to comment Share on other sites More sharing options...
dan600 Posted January 8, 2003 Author Share Posted January 8, 2003 oh. thanks. but could you please tell me how to create models using 3d studio max 4 as i have read many faq's but still do not understand how to create actual models. Link to comment Share on other sites More sharing options...
razorace Posted January 8, 2003 Share Posted January 8, 2003 Sorry, I can't help you. I don't know anything about modelling. I suggest you check out some of the links in the some of the sticky threads. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.