r2003p Posted January 6, 2003 Share Posted January 6, 2003 Hi! I am trying to replace galak_mech with a custom model, but everytime I spawn him, he usually has a lightsaber in his crotch while firing an imperial repeater. How can I make it so that the lightsaber is in his hand and he uses it? Link to comment Share on other sites More sharing options...
r2003p Posted January 8, 2003 Author Share Posted January 8, 2003 Here is one response from another post that discovered the weapon attached to the name. The question is where or what file contains this information in the game. From there, I can simply replace his repeater with the lightsaber. Thanks! From Chang about the weapon setup: "where you see a "stricmp" it's looking for the exact name, where you see a "strncmp", it's only looking for the NPC's name to start with those letters... int NPC_WeaponsForTeam( team_t team, int spawnflags, const char *NPC_type ) { switch(team) { case TEAM_ENEMY: if ( Q_stricmp( "tavion", NPC_type ) == 0 || Q_strncmp( "reborn", NPC_type, 6 ) == 0 || Q_stricmp( "desann", NPC_type ) == 0 || Q_strncmp( "shadowtrooper", NPC_type, 13 ) == 0 ) return ( 1 << WP_SABER); if ( Q_strncmp( "stofficer", NPC_type, 9 ) == 0 ) { return ( 1 << WP_FLECHETTE); } if ( Q_stricmp( "stcommander", NPC_type ) == 0 ) { return ( 1 << WP_REPEATER); } if ( Q_stricmp( "swamptrooper", NPC_type ) == 0 ) { return ( 1 << WP_FLECHETTE); } if ( Q_stricmp( "swamptrooper2", NPC_type ) == 0 ) { return ( 1 << WP_REPEATER); } if ( Q_stricmp( "rockettrooper", NPC_type ) == 0 ) { return ( 1 << WP_ROCKET_LAUNCHER); } if ( Q_strncmp( "shadowtrooper", NPC_type, 13 ) == 0 ) { return ( 1 << WP_SABER); } if ( Q_stricmp( "imperial", NPC_type ) == 0 ) { return ( 1 << WP_BLASTER_PISTOL); } if ( Q_strncmp( "impworker", NPC_type, 9 ) == 0 ) { return ( 1 << WP_BLASTER_PISTOL); } if ( Q_stricmp( "stormpilot", NPC_type ) == 0 ) { return ( 1 << WP_BLASTER_PISTOL); } if ( Q_stricmp( "galak", NPC_type ) == 0 ) { return ( 1 << WP_BLASTER); } if ( Q_stricmp( "galak_mech", NPC_type ) == 0 ) { return ( 1 << WP_REPEATER); } if ( Q_strncmp( "ugnaught", NPC_type, 8 ) == 0 ) { return WP_NONE; } if ( Q_stricmp( "granshooter", NPC_type ) == 0 ) { return ( 1 << WP_BLASTER); } if ( Q_stricmp( "granboxer", NPC_type ) == 0 ) { return ( 1 << WP_MELEE); } if ( Q_strncmp( "gran", NPC_type, 4 ) == 0 ) { return (( 1 << WP_THERMAL)|( 1 << WP_MELEE)); } if ( Q_stricmp( "rodian", NPC_type ) == 0 ) { return ( 1 << WP_DISRUPTOR); } if ( Q_stricmp( "rodian2", NPC_type ) == 0 ) { return ( 1 << WP_BLASTER); } if (( Q_stricmp( "interrogator",NPC_type) == 0) || ( Q_stricmp( "sentry",NPC_type) == 0) || (Q_strncmp( "protocol",NPC_type,8) == 0) ) { return WP_NONE; } if ( Q_strncmp( "weequay", NPC_type, 7 ) == 0 ) { return ( 1 << WP_BOWCASTER); } if ( Q_stricmp( "impofficer", NPC_type ) == 0 ) { return ( 1 << WP_BLASTER); } if ( Q_stricmp( "impcommander", NPC_type ) == 0 ) { return ( 1 << WP_BLASTER); } if (( Q_stricmp( "probe", NPC_type ) == 0 ) || ( Q_stricmp( "seeker", NPC_type ) == 0 )) { return ( 1 << WP_BOT_LASER); } if ( Q_stricmp( "remote", NPC_type ) == 0 ) { return ( 1 << WP_BOT_LASER ); } if ( Q_stricmp( "trandoshan", NPC_type ) == 0 ) { return (1<<WP_REPEATER); } if ( Q_stricmp( "atst", NPC_type ) == 0 ) { return (( 1 << WP_ATST_MAIN)|( 1 << WP_ATST_SIDE)); } if ( Q_stricmp( "mark1", NPC_type ) == 0 ) { return ( 1 << WP_BOT_LASER); } if ( Q_stricmp( "mark2", NPC_type ) == 0 ) { return ( 1 << WP_BOT_LASER); } if ( Q_stricmp( "minemonster", NPC_type ) == 0 ) { return (( 1 << WP_MELEE)); } if ( Q_stricmp( "howler", NPC_type ) == 0 ) { return (( 1 << WP_MELEE)); } //Stormtroopers, etc. return ( 1 << WP_BLASTER); break; //allies case TEAM_PLAYER: if(spawnflags & SFB_RIFLEMAN) return ( 1 << WP_REPEATER); if(spawnflags & SFB_PHASER) return ( 1 << WP_BLASTER_PISTOL); if ( Q_strncmp( "jedi", NPC_type, 4 ) == 0 || Q_stricmp( "luke", NPC_type ) == 0 ) return ( 1 << WP_SABER); if ( Q_strncmp( "prisoner", NPC_type, 8 ) == 0 ) { return WP_NONE; } if ( Q_strncmp( "bespincop", NPC_type, 9 ) == 0 ) { return ( 1 << WP_BLASTER_PISTOL); } if ( Q_stricmp( "MonMothma", NPC_type ) == 0 ) { return WP_NONE; } //rebel return ( 1 << WP_BLASTER); break; case TEAM_NEUTRAL: if ( Q_stricmp( "mark1", NPC_type ) == 0 ) { return WP_NONE; } if ( Q_stricmp( "mark2", NPC_type ) == 0 ) { return WP_NONE; } if ( Q_strncmp( "ugnaught", NPC_type, 8 ) == 0 ) { return WP_NONE; } if ( Q_stricmp( "bartender", NPC_type ) == 0 ) { return WP_NONE; } if ( Q_stricmp( "morgankatarn", NPC_type ) == 0 ) { return WP_NONE; } break; default: break; } return WP_NONE; } Next time I'll put these in the NPCs.cfg... heh Michael Chang Gummelt Gameplay Programmer: Jedi Knight II Raven Software http://www.ravensoft.com" Link to comment Share on other sites More sharing options...
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