gw_leader Posted January 8, 2003 Posted January 8, 2003 cgweapoinit.c ............... place to change em You can define the functions if need be in g_local.h You can add MOD in bg_public You can add modelindexes and item indexes in inv.h
XSeth2kX Posted January 8, 2003 Author Posted January 8, 2003 i mean the .efxs i cant find a link between G_weapons.c and the fx_(weapon).c so if i were making a new weapon how would i set it to use the weapons in my fx_weapon.c?
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