JavaGuy Posted January 19, 2003 Share Posted January 19, 2003 Here's the WIP: http://www.sammckee.com/wip01.jpg No, those aren't the textures I'm really going to use on the sandcrawler or on the sand! I was just eager to see it (I used the quick-and-dirty -light option because it takes hours to compile). Now for the question. The sand uses this shader: textures/sandcrawler/sand1 { qer_editorimage textures/sandcrawler/sand1 surfaceparm nosteps q3map_material Sand q3map_nolightmap { map textures/sandcrawler/sand1 blendFunc GL_ONE GL_ONE } } I've tried it both with and without the "nosteps" surfaceparm, but it still sounds like I'm walking across a hard surface when I traverse the sand. What I'd really like, and I don't know if this is possible, is for it to sound like I'm walking across sand when I walk across the sand. Failing that, I'd like my footsteps to be silent when I walk on the sand. Any suggestions? Thanks, Sam javaguy@sammckee.com Link to comment Share on other sites More sharing options...
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