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WIP: The Fate of Silas (and a question)


JavaGuy

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Here's the WIP:

 

http://www.sammckee.com/wip01.jpg

 

No, those aren't the textures I'm really going to use on the sandcrawler or on the sand! I was just eager to see it (I used the quick-and-dirty -light option because it takes hours to compile).

 

Now for the question. The sand uses this shader:

 

 

textures/sandcrawler/sand1

{

qer_editorimage textures/sandcrawler/sand1

surfaceparm nosteps

q3map_material Sand

q3map_nolightmap

{

map textures/sandcrawler/sand1

blendFunc GL_ONE GL_ONE

}

}

 

 

I've tried it both with and without the "nosteps" surfaceparm, but it still sounds like I'm walking across a hard surface when I traverse the sand. :(

 

What I'd really like, and I don't know if this is possible, is for it to sound like I'm walking across sand when I walk across the sand. Failing that, I'd like my footsteps to be silent when I walk on the sand. Any suggestions?

 

Thanks,

Sam

javaguy@sammckee.com

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