Marzgog Posted January 20, 2003 Share Posted January 20, 2003 I have been fighting with this problem for some time now; the water shader. I'm following the instructions of Rich Diesals tutorial to the word: I make a brush that is entirely caulk, then i texture both the top and the bottom with the bespin/water1 shader. When i play, it shows up as a grate with really big holes, but it has all the qualities of water, it's not solid, it splashes when i walk in it, it doesn't let me out of my fountain i made when i didn't realize you can't jump effectively in water... Now, i hope i can get you to understand the picture... ...this is how i've done it as a cut-trough, if it is wrong then tell me, please. | |<-bespin/wall2'''''''bespin/wall2->| | | |'''''''''''''''''''''''''''''''''''''''''''| | | |'''''''''''''''''''''''''''''''''''''''''''| | | | ----------------------------------------| | | | ^top of waterb. , bespin/water1^ | | | |'''<-caulk/waterbrush->'''| | | |'''''''''''''''''''''''''''''''''''''''''''| | | |____________________________| | | ^waterb. bottom bespin/water1^ | |<wall2___________________wall2>| ^wall2^ I hope you get this... it's the simplest way of explaining how i did it... i looked in a few tutorials, planetquake.com/bubba was wrong, i hear, this is how Diesal explained it... Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 20, 2003 Share Posted January 20, 2003 Hmm... That bespin/water1 didn't work for me neither. Try the bespin/water2. Link to comment Share on other sites More sharing options...
Marzgog Posted January 21, 2003 Author Share Posted January 21, 2003 Leslie, you have just made my day... i have been wondering what is wrong for 2 days now, im so happy to finally get it working... ....Does anyone have a clue whats wrong with bespin/water1? Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 22, 2003 Share Posted January 22, 2003 textures/bespin/water1 { surfaceparm metalsteps surfaceparm nonsolid surfaceparm nonopaque surfaceparm water surfaceparm fog surfaceparm trans q3map_material Water q3map_nolightmap q3map_onlyvertexlighting fogparms ( 0.14902 0.184314 0.494118 ) 512.0 { map textures/bespin/water1 blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA rgbGen exactVertex alphaGen const 0.2 tcMod scroll 0.005 0.01 tcMod turb 1 0.01 0 0.1 } { map textures/bespin/water1 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen vertex } { [b][i] map textures/bespin/water1c[/i][/b] blendFunc GL_DST_COLOR GL_ONE tcMod scroll -0.005 -0.01 tcMod turb 1 0.01 0 0.1 } } The bold-italic row refers to water1c texture but that doesn't exist. Link to comment Share on other sites More sharing options...
Yun the Sith Posted January 23, 2003 Share Posted January 23, 2003 I thought that this was funny with my water. Caulk-nonsolid and caulk doesn't with my water. What that does work with my JKO, is just completely covering the brush with the water texture/shader. I don't know why, but it's the only things that works. Link to comment Share on other sites More sharing options...
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