Marzgog Posted January 20, 2003 Posted January 20, 2003 I have been fighting with this problem for some time now; the water shader. I'm following the instructions of Rich Diesals tutorial to the word: I make a brush that is entirely caulk, then i texture both the top and the bottom with the bespin/water1 shader. When i play, it shows up as a grate with really big holes, but it has all the qualities of water, it's not solid, it splashes when i walk in it, it doesn't let me out of my fountain i made when i didn't realize you can't jump effectively in water... Now, i hope i can get you to understand the picture... ...this is how i've done it as a cut-trough, if it is wrong then tell me, please. | |<-bespin/wall2'''''''bespin/wall2->| | | |'''''''''''''''''''''''''''''''''''''''''''| | | |'''''''''''''''''''''''''''''''''''''''''''| | | | ----------------------------------------| | | | ^top of waterb. , bespin/water1^ | | | |'''<-caulk/waterbrush->'''| | | |'''''''''''''''''''''''''''''''''''''''''''| | | |____________________________| | | ^waterb. bottom bespin/water1^ | |<wall2___________________wall2>| ^wall2^ I hope you get this... it's the simplest way of explaining how i did it... i looked in a few tutorials, planetquake.com/bubba was wrong, i hear, this is how Diesal explained it...
Leslie Judge Posted January 20, 2003 Posted January 20, 2003 Hmm... That bespin/water1 didn't work for me neither. Try the bespin/water2.
Marzgog Posted January 21, 2003 Author Posted January 21, 2003 Leslie, you have just made my day... i have been wondering what is wrong for 2 days now, im so happy to finally get it working... ....Does anyone have a clue whats wrong with bespin/water1?
Leslie Judge Posted January 22, 2003 Posted January 22, 2003 textures/bespin/water1 { surfaceparm metalsteps surfaceparm nonsolid surfaceparm nonopaque surfaceparm water surfaceparm fog surfaceparm trans q3map_material Water q3map_nolightmap q3map_onlyvertexlighting fogparms ( 0.14902 0.184314 0.494118 ) 512.0 { map textures/bespin/water1 blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA rgbGen exactVertex alphaGen const 0.2 tcMod scroll 0.005 0.01 tcMod turb 1 0.01 0 0.1 } { map textures/bespin/water1 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen vertex } { [b][i] map textures/bespin/water1c[/i][/b] blendFunc GL_DST_COLOR GL_ONE tcMod scroll -0.005 -0.01 tcMod turb 1 0.01 0 0.1 } } The bold-italic row refers to water1c texture but that doesn't exist.
Yun the Sith Posted January 23, 2003 Posted January 23, 2003 I thought that this was funny with my water. Caulk-nonsolid and caulk doesn't with my water. What that does work with my JKO, is just completely covering the brush with the water texture/shader. I don't know why, but it's the only things that works.
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