JackiePChong Posted January 20, 2003 Share Posted January 20, 2003 Hi, I got a texture problem: I made an own texture, a .jpg Picture, I made a new folder in GameData/base named mytextures. I could put this texture into my map but he program thought it is an shader and asked for a shader image or something like that Could you help me? Jackie Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 20, 2003 Share Posted January 20, 2003 I think you should move your 'mytexture' folder into base/textures. Link to comment Share on other sites More sharing options...
PajamaSam Posted January 21, 2003 Share Posted January 21, 2003 yea, should be base/textures/mytextures then you can select them from radiant and it should work in the compiled map Link to comment Share on other sites More sharing options...
<|FeaR|>Storm Posted January 22, 2003 Share Posted January 22, 2003 Well I may have the same problem. What did I do: I placed my own textures on my brushes and when I compile them it looks good but.. when I check the map when packed with Packscape they will not show. All I see is a blank brush. I did put the files in textures. textures --> *.* all files. help..... Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 22, 2003 Share Posted January 22, 2003 You have to make the same directory structure inside the pk3 as in your base folder. So if your textures are in the textures/mytextures folder on your computer, then you have to make a textures folder and a mytextures folder inside it in your pk3. Link to comment Share on other sites More sharing options...
PajamaSam Posted January 23, 2003 Share Posted January 23, 2003 blarg.... beat me to it Leslie... Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 23, 2003 Share Posted January 23, 2003 Sorry, but I don't understand that expression quite well, so I hope I didn't say anything wrong before. Link to comment Share on other sites More sharing options...
PajamaSam Posted January 23, 2003 Share Posted January 23, 2003 nonono, you didnt, i was just saying that you answered before i could Link to comment Share on other sites More sharing options...
Super J Posted January 23, 2003 Share Posted January 23, 2003 i have the same problem. the textures show up in radiant, but not in game. here's a link (copy and paste) http://www.geocities.com/mustardduster/tex.jpg i have the correct folder structure: base/textures/jer/tex.jpg and i put it in a pk3 with the bsp to make sure that it was in the right place. still nothing. someone please help. Link to comment Share on other sites More sharing options...
PajamaSam Posted January 23, 2003 Share Posted January 23, 2003 hmmm i have no idea..... sorry Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 23, 2003 Share Posted January 23, 2003 Originally posted by Super J i have the correct folder structure: base/textures/jer/tex.jpg and i put it in a pk3 with the bsp to make sure that it was in the right place. still nothing. someone please help. OK, let me ask a stupid question. When you put your texture into the pk3, did you make the same dir structure in it? Lets try something! Start up the game and enter sv_pure 0 into the console then start up your map. If it works, then you probably have some trouble with the dir structure of the pk3. Link to comment Share on other sites More sharing options...
Super J Posted January 23, 2003 Share Posted January 23, 2003 okay it worked with sv_pure 0. i checked the pk3 and the sturcture is textures\dds\ the map name is dds. what can i do? thanks Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 23, 2003 Share Posted January 23, 2003 If in your base directory the textures aren't in textures/dds/ too, then you have to modify the pk3. Link to comment Share on other sites More sharing options...
Super J Posted January 27, 2003 Share Posted January 27, 2003 what do i need to do to the pk3? sorry but i'm a noob Link to comment Share on other sites More sharing options...
JackiePChong Posted January 31, 2003 Author Share Posted January 31, 2003 these things didn`t help me much. Why do i have to do it in a pk3 file? it has to work without!! And you didn`t answer the question why it is a shader for the Radiant Sorry but please explain!! Jackie Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 31, 2003 Share Posted January 31, 2003 I still keep my opinion what I told in my first reply. If you tried that and it didn't work then tell us. That's an other question that when do you see any reference to a missing shader? If in compile time then I still say the same, move your "mytextures" folder into base/textures and use your textures from there. The pk3 thingy helps if you use custom textures and they don't show up in your MP map. But you can reach the same result wothout a pk3 file if you enter "sv_pure 0" into the console before starting your map. Link to comment Share on other sites More sharing options...
JackiePChong Posted February 1, 2003 Author Share Posted February 1, 2003 Sorry Leslie but Ireally did what you said. But I also forgot to say something: In the console after loading the map in two rows standed this: Refusing to load non-power-2-dins (640,480) pic "base/textures/maytextures/theauther" WARNING: shader "...s.o." has lightmap but no lightmapstage I don`t know what this mean. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 1, 2003 Share Posted February 1, 2003 The first one makes itself clear. Your pic (base/textures/maytextures/theauther) is 640x480. 640 and 480 aren't the powers of 2, right? The texture dimensions have to be powers of two. It's not necessary to be the same, so 64x256 is also good. The second one can be two things. 1. What is says. If you have a shader called "...s.o." then look in it's code. If you don't have either a "q3map_nolightmap" line or "{map $lightmap}" in it, then that's your problem. 2. something is wrong in generallly. Maybe you have two shaders with the same name, or something like that. This is what I met with at least. Link to comment Share on other sites More sharing options...
JackiePChong Posted February 3, 2003 Author Share Posted February 3, 2003 Problem solved!! Link to comment Share on other sites More sharing options...
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