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Problem with key "modelscale"


DarthLight

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Posted

It works fine and shows the model (static) properly resized in GTKradiant, but when I compile the Map (FatsVis, nolight as well as Fullvis,light) the model is in original size.

 

(SP, MP, ffa GTKradiant)

 

Does anyone have any idea to fix this?

 

Thx

Posted

If you are trying to edit the size of your characters that appear in your map, you could do this by editing the npcs.cfg file in the ext_data folder located in the assets0.pk3

Posted

Unfortunately not.

It's a static model (as I said:-), to be more precise the (quite famous) statue.

"modelscale" SHOULD do this, but it doesn't (maybe it's a bsp error, but i don't get the map compiled with q3map2)

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