DarthLight Posted January 23, 2003 Share Posted January 23, 2003 It works fine and shows the model (static) properly resized in GTKradiant, but when I compile the Map (FatsVis, nolight as well as Fullvis,light) the model is in original size. (SP, MP, ffa GTKradiant) Does anyone have any idea to fix this? Thx Link to comment Share on other sites More sharing options...
000nate Posted January 25, 2003 Share Posted January 25, 2003 If you are trying to edit the size of your characters that appear in your map, you could do this by editing the npcs.cfg file in the ext_data folder located in the assets0.pk3 Link to comment Share on other sites More sharing options...
DarthLight Posted January 25, 2003 Author Share Posted January 25, 2003 Unfortunately not. It's a static model (as I said:-), to be more precise the (quite famous) statue. "modelscale" SHOULD do this, but it doesn't (maybe it's a bsp error, but i don't get the map compiled with q3map2) Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 25, 2003 Share Posted January 25, 2003 I think that modelscale thing should work with q3map2 but not with sof2map. Link to comment Share on other sites More sharing options...
DarthLight Posted January 26, 2003 Author Share Posted January 26, 2003 yeapp. that did it. thx Link to comment Share on other sites More sharing options...
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