«¦gøt ƒørçë?¦» Posted January 25, 2003 Share Posted January 25, 2003 I saw in dim side maps the council have reelo chairs but with different textures...i found the chair but i want to change the texture i dont really know how i could do that.... i tried changing the texture by selecting th chair and selecting a texture next but it doesnt change thanks Link to comment Share on other sites More sharing options...
000nate Posted January 25, 2003 Share Posted January 25, 2003 If its a model we don't have much to tell you here. You may want to try posting it on the forum devoted to modeling, and they might be able to answer that question there. Link to comment Share on other sites More sharing options...
Calandil Posted January 26, 2003 Share Posted January 26, 2003 Hmmm... The easiest way would be to find the texture used for the chair and change it, then save in a new .pak and let it overwrite the old one. If you don't want it to overwrite it, I *think* you will have to import the .md3 into a 3d program and re-export it. (I'm pretty sure this would work with Milkshape.) Give me the full pathname of the .md3 and the texture(s) used for it and I'll give you more detail instructions if you want. Link to comment Share on other sites More sharing options...
Calandil Posted January 26, 2003 Share Posted January 26, 2003 Originally posted by 000nate If its a model we don't have much to tell you here. You may want to try posting it on the forum devoted to modeling, and they might be able to answer that question there. Funny thing is someone on the modeling forum said the same thing about coming here, as they didn't do maps and weren't interested in map objects, only player models. I guess we .md3 makers are the bastards of the community with no place to call home. Link to comment Share on other sites More sharing options...
«¦gøt ƒørçë?¦» Posted January 27, 2003 Author Share Posted January 27, 2003 i dont know why but i just found the texture and not the .md3 itself, i got the chair by taking the pathname of the texture and changing .jpg for .md3... Link to comment Share on other sites More sharing options...
Calandil Posted January 27, 2003 Share Posted January 27, 2003 If you want to re-texture it without overwriting the original, you could resave it as a new model like this: Make a text file with this in it: // Quake III Arena MD3 control file, generated by MilkShape 3D // $model "\models\map_objects\customfolder\mychair.md3" // 0 0 = all frames, -1 -1 = reference model, 1 30 = frame 1-30 $frames 0 0 $flags 0 $numskins 0 // meshes (surfaces) $mesh "meshname" $skin "\models\map_objects\customfolder\mytexture.md3" $flags 0 "meshname" is whatever the actual mesh is called (look at what it's called in Milkshape 3D when you import it.. see below.) Save that text file as mychair.qc and place it in the "\models\map_objects\customfolder\" folder. Re-texture the original texture and save it in the same folder with the new name mytexture.tga (or whatever you call it.) Import the chair.md3 (or whatever it's called) into Milkshape 3D. Then export it back into the "\models\map_objects\customfolder\" folder and rename it mychair.md3 (or whatever again hehe.) Milkshape should reference that .qc file you made and make it read from the new texture you made instead of the old one. Then you can load up the mychair.md3 into your map retextured and also have the old chair.md3 with it's old texture at the same time if you want. OR You could just change the texture and overwrite the original. That's a much shorter step, eh? Link to comment Share on other sites More sharing options...
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