000nate Posted February 1, 2003 Share Posted February 1, 2003 How do you have Kyle fail missions? I can make objectives and make them complete. But how do I make kyle fail the mission if he fails one of the objectives? Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 1, 2003 Share Posted February 1, 2003 If you can decide when he fails, then run a script upon the event, and in that script you can end the game with a failure. A SET_MISSIONFAILED will do it. Link to comment Share on other sites More sharing options...
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