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vectoangles


razorace

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I noticed that the vectoangles function doesn't do a TRUE 360 by 360 vector to angle conversion.

 

It looks like it reduces the pitch down to the positive x quadrants and then negates it!

 

I believe it's done this way because it still gives you the full coordinate system. BUT, for the client side camera angles where the true rotation matter, this function messes up your work.

 

I'll have a TRUE converter function up soon.

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