UbH Posted February 3, 2003 Share Posted February 3, 2003 This is a take off from the thread i started in General Editing and it go's UbH ok a long time ago I made a nice level in GTK and my friend who playes alot of other random games noticed it, an suggested that I make it for uneal 2003; now i can sit and remodle the level in the unreal editor (sigh ) but i was wondering is there a way to import .map .reg or even .pfb in 3ds max, or bypass it; like importing it into milk shape then max's. anything??? KMan Only way I know of that you can do this... Export it from Gtk as a .map file Import into GMAx (with the Tempest Pack) Get 3ds import/exporter for Gmax Export as 3ds Import into 3ds max And from there, you can export it into unreal ed as a static mesh. ::I get what he is sayin here but still i had some questions:: let me layout my questions from gtk save the map as .map .reg or .pfp then import it in to Gmax :question1:with what plugin would I use to import the map/where to find the plugin:question1: Once imported into Gmax, exsport it as Commodus says .md3 :question2: would the plugin for .md3 exsporting on GMAX be the same as 3dsmax's md3 plugin the PopNFresh_plug? if not what one is it and/where to find it?:question2: Once exsported as md3 then import the md3 into 3dsmax :question3:where/what plugin do i use to import md3 in 3dsmax; cause PopNFresh_plug only exsports for 3dsmax:question3: Final step Exsport the map as ASCII for the unreal editor and import the ASCII as static mesh:rolleyes: CAN SOMEONE HELP ME!!!!!???? If you just want to see the thread its here http://www.lucasforums.com/showthread.php?s=&threadid=91412 Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 3, 2003 Share Posted February 3, 2003 As KMan said gmax Tempest can import .map files. I don't know if everything will work properly since gmay tempest is for quake3 not exactly for JK2 but the map files have to the same in generally. Why are you talking about exporting as md3? KMan said get a 3ds export plugin for gmax. Export as 3ds and import it in 3ds max and then you can export it to use with UT2003. --- However the q3map2 compiler has a MAP to ASE convert feature. I don't know how does it work, I've never used it. It it makes the map convert fine, then it's a far shorter way. Link to comment Share on other sites More sharing options...
Atolm Posted February 4, 2003 Share Posted February 4, 2003 Another option that comes to my mind: There's a nifty, little and free tool called LEET which can import *.map files and export them as *.3ds. Personally, I'd prefer to use the -convert switch with q3map2 to create an *.ase file. And then importing that file into 3dsmax. Good luck! [edit]Dang! I should try to read and comprehend before I reply.[/edit] Link to comment Share on other sites More sharing options...
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