JackiePChong Posted February 7, 2003 Share Posted February 7, 2003 First the glass. You can see the problem at the pictures "grafikfehler". please give me some help. in the compiling window there are some line like this maybe they help you Float Plane Mirrored Plane Degenrated Plane or some thing like this I don`t know excatly second Lightning in my map i have some parts with blue light and redlight they are seen at place where they don`t have to be i dont know why http://de.photos.yahoo.com/bc/phong02ng/lst?&.dir=/Meine+Fotos&.src=ph&.view=t Link to comment Share on other sites More sharing options...
000nate Posted February 7, 2003 Share Posted February 7, 2003 are you using a custom texture or an existing texture, if so what is it because I've never seen anything like this. Link to comment Share on other sites More sharing options...
000nate Posted February 7, 2003 Share Posted February 7, 2003 and about the light. It shows through walls and really can't be stopped atleast that I know of, except for the fact that you could maybe create a thicker wall there. Link to comment Share on other sites More sharing options...
JackiePChong Posted February 7, 2003 Author Share Posted February 7, 2003 I use glass_no_tess. An existing texture Link to comment Share on other sites More sharing options...
JackiePChong Posted February 7, 2003 Author Share Posted February 7, 2003 But the Blue or Red light is NOT directly behind the wall where red or Blue spot is. The Spots are some where on walls(look at first "lichtfehler") Link to comment Share on other sites More sharing options...
JackiePChong Posted February 7, 2003 Author Share Posted February 7, 2003 I mean "lichtfehler1" sorry Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 7, 2003 Share Posted February 7, 2003 Windows: make the window brushes detail! Light: No real idea, but take a look at the error message you mentioned, and I'm sure you can find a reference to the wrong brush or entity. In Misc menu there is a Find Brush item. Use it with the parameters given by the error message. If you use GtkRadiant 1.2.11 with q3map2 to compile and the BSP monitoring is enabled, then a Debug winodw will appear and you can find the list of the error messages. Click on them to select the corresponding brush or entity. Go from last to first and delete then remake them. As I said, I'm not sure but a malformed brush can cause problems like that, and that's not necessary for it to be near to the location of the light problem... Link to comment Share on other sites More sharing options...
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