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quick question


irishpump

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I was looking at someones map the other day and i noticed they had text written on a room they had made. The text had really nice font so automatically i figured the author of the map had made a custom .tga and shader to add in the text but when searching through their pk3 file and i noticed that all that was in there was their .bsp file. So i guess my question is: is there a way to add text, or writing onto a texture without making a custom .tga?

 

:confused:

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An easier way to approach the way for the player to see text is to create a target_print. And type in the key of message and the value of whatever you want your message to be. And trigger this with a trigger of your choice.

 

However if you really want to still try that texture thing. All you have to do is edit a teture, or create one with a width and length off, 8,16,32,64,128,256 you get the point I suppose it could be like 4 and 2 as well, or 512 so on and so on. If you want to add text the player can see you might try going with something bigger like 512 by 512. All you have to do is edit it in paint or something and add text. Than save it as a .jpg file. And load it into your map by moving it into a texture folder that you can load right in from radiant (it makes things a lot easier) You can stretch the texture out if its not big enough. Its a key when you have your brush selected, I forget what it is though, haven't used it for so long.

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yeah that stuff i know how to do i just never seen a texture with writing on it and not have any custom files added with it. I would probably make my own .tga since im more use to that but im also thinking i might trying something with different lighting effects for letters.

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