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Texture-disapperance on a specific level


Tigris

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Posted

Program: GTK 1.2.11 with Q3Map2

 

Problem:

All of a sudden all Textures on a certain hight level changed their upwards-face to what seems like chaulk, but whenever I look at it in GTK it still is shown as normal textured. Has anyone else bumped into a problem similar to this?

I have multiple mirrroring textures that face up on that level, could they be involved?

Posted

Ok, that did it- but now I ran into the next problems- mirroring surfaces sometimes seem to have a "flicker" effect that seems like chaulk- entities (even behind walls) are drawn, but no reflection- anyone knowing a way around that please tell me how.

AND (unfortunately) now some of my enteties are gone- some doors and a rotating sphere.

Posted

Hmm, somehow I missed your question two days ago. Anyway, I don't know what the solution is.

 

When you write your entites are disappered that means ingame only? I hope so.

 

How did you make the mirroring surfaces?

Posted

Yes, in Radiant they are still present- it almost seems as if JK2 (Q3Engine) couldn't handle so many- but that obviously can't be true, because I bet there are levels out there with more enteties in them.

 

I did some mirroring floor effects.

Posted

It really adds to the athmosphere, so I only would remove it if everything else fails- still I had them in the level before the entities disappeared.

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