DX_Nadun_Hagar Posted February 10, 2003 Share Posted February 10, 2003 ok, i know ive seen this somplace before but here goes, ---- BSP ---- entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/zoom.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/cinematics.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/common.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/decals.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/doomgiver.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/effects.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/explosions.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/flares.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/fogs.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx2.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/imperial.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/items.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/marks.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/metashader.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/models.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/mp.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/nar_shaddaa.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/players.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sabers.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/scavenger.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/skies.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sprites.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/system.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/test.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/text_crawl.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/ui.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/yavin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/hoth.shader Unknown surfaceparm: "nolightmap" processing textures/skies/hoth_skybox entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/snow.shader Unknown surfaceparm: "lightfilter" processing textures/bunker/proto_fence entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/bespin.shader Loading map file c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dxjedicouncil.map entering c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dxjedicouncil.map WARNING: Couldn't find image for shader noshader writing c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dxjedicouncil.prt NumPoints (76) exceed MAX_POINTS_ON_WINDING (64). Sample points: (-830.88 -1792.00 1292.00) (370.88 -1856.00 1292.00) (2064.00 -1856.00 1292.00) I know i has somthing to do with to many vertices or somthing like that. But how do i fix? how can i fin theses points it says? Also isnt there a way to do it with out having to find these brushes cant i just erase some lines in some text? ahhh the n00b side of me comes out Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 10, 2003 Share Posted February 10, 2003 There is a brush at the given coordinates which is tocuhed by too many other brushes. Simply cut it into two or more pieces as necessary. Link to comment Share on other sites More sharing options...
DX_Nadun_Hagar Posted February 11, 2003 Author Share Posted February 11, 2003 ok, i used the example (2064, -1856,1292) so i found those points on the map, It is the x,y,z that appers in the bottom right hand corner right? so this pic is of that point. The selected brush is placed on those points. It seems to be touching the back of the glass that is in that window well. But cliped it in half and i still get the same error. Or maybe im doing it all worng. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 11, 2003 Share Posted February 11, 2003 As I can see, there is a straight line just above 1280. I think that is the upper part of the wall. Is that a one, big brush? If it is, then probably that's the problem. It is touched by the windows and maybe window frames. Every brush that touches the side of an other creates new vertices on that face where itself has. The maximum number of these new vertices is 64. So if you have a big big brush as your upper wall can be, and there are too many touching brushes wich create the new vertices, this error can easily occur. I hope I was clear. Link to comment Share on other sites More sharing options...
DX_Nadun_Hagar Posted February 12, 2003 Author Share Posted February 12, 2003 You never fail to help Leslie You, Shadriss, wedge2211 and Aru-Wen should all get gold medels or somthing for all your help on these forums thanx again -=nadun=- Link to comment Share on other sites More sharing options...
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