master_thomas Posted February 13, 2003 Share Posted February 13, 2003 In my level, there is a bridge suspended high above the ground. To make the distance appear greater, I'm using accent fog. Afterwards, I compile bsp fullvis and it looks great. Next time I try, I get a Hall of Mirrors affect. Why? I've tried multiple fog shaders and applied them all properly (like water). There are no leaks. Link to comment Share on other sites More sharing options...
Khaza Posted February 13, 2003 Share Posted February 13, 2003 You could allways recheck that your fog brush doesn't touch these things: sky, other fog, water ... and if the shader doesnt have "surfaceparm trans" in it, then you should add it or turn the brush into a detail brush. I hope that this helped you... Link to comment Share on other sites More sharing options...
master_thomas Posted February 13, 2003 Author Share Posted February 13, 2003 Thank You! That fixed it. I wasn't turning it into a detail brush. Link to comment Share on other sites More sharing options...
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