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Fog error (HOM)


master_thomas

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In my level, there is a bridge suspended high above the ground. To make the distance appear greater, I'm using accent fog.

 

Afterwards, I compile bsp fullvis and it looks great. Next time I try, I get a Hall of Mirrors affect. Why?:confused:

 

I've tried multiple fog shaders and applied them all properly (like water). There are no leaks.

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You could allways recheck that your fog brush doesn't touch these things: sky, other fog, water ... and if the shader doesnt have "surfaceparm trans" in it, then you should add it or turn the brush into a detail brush.

 

I hope that this helped you...

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