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Scripted voice


master_thomas

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Posted

I'm making a sound command in which my NPC_kyle for a cutscene says something. How do I get the sound to target him for the mouth movements. Right now, it gives the impression that you are hearing his thoughts or he's communicating telepathically. :rolleyes:

Posted

its probably an animation. Look at the gamesource/ directory in your tools directory and look for the file called anims. This should show you all the anims you can include. (should have been installed with behaved)

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