master_thomas Posted February 14, 2003 Posted February 14, 2003 I'm making a sound command in which my NPC_kyle for a cutscene says something. How do I get the sound to target him for the mouth movements. Right now, it gives the impression that you are hearing his thoughts or he's communicating telepathically.
000nate Posted February 14, 2003 Posted February 14, 2003 its probably an animation. Look at the gamesource/ directory in your tools directory and look for the file called anims. This should show you all the anims you can include. (should have been installed with behaved)
master_thomas Posted February 15, 2003 Author Posted February 15, 2003 Thank you. I was trying to use the CHAN_VOICE thing on the sound. This works fine.
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