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Imperial Hangar OPT Finished!


General_Trageto

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I don't know how many (if any)of you know about the TIE Fighter Total Conversion for XWA. We're posting our progress updates mostly over at the XWAU forums(and I mine also at XWLegacy)

 

So I thought it might be interesting for all the fans of the classic old TF-Game to see this. This is an Imperial hangar, that will replace the original TG hangar. It's well scaled, so it will as well fit Darksaber's new shutle. I have some beta testing going on. As soon as they're finished, the hanbar v1 will be released for download!

 

Here are some screens.

 

Newhangar1.jpg

 

Newhangar2.jpg

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Sweet.

 

Though the "well-used" Rebel gear looks kinda out of place, as do the assorted Reb fighters (such as the X-Wing "landed" on top of the gaping elevator shaft). That said, though, you could probably make a case for it being a post-Endor ISD (or SSD), or possibly even the Errant Venture herself.

 

What it really needs are some TIEs hanging from the ceiling racks.

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I know about the Rebel fighter issue. We discussed this matter and actually are still discussing it. There are some hex-values in the XWINGALLIANCE.EXE file that set the ships placed in the hangar. However my programming knowledge is not that great yet as if I could do that.

 

As for the TIEs and such, I already have permission from Darksaber to use his updated TIE Fighters. However as there's a mesh limit for OPTs it'll only be one or two. However this and a bunch of other bugfixes will be part of version 2.0 which I'm going to do after my exams next month.

 

And finally, this hangar is subject to be used as your starting platform in the TIE Fighhter Total Conversion. Most of the battles, missions and sound conversions are already finished. It is only a matter of time until you can play original TIE Fighter in XWA(and XWAU) quality.

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