JavaGuy Posted February 16, 2003 Share Posted February 16, 2003 I have a computer I want the player to be able to tip over by Force Pulling it. So... I made an Origin brush, then selected the computer brush and the Origin brush simultaneously, right-clicked on them (I'm using Radiant) and declared them to be func_static. I then hit the "n" key and gave them a targetname of moveablecomputer. Next, I created a thin brush in front of the computer and covered it with caulk. I made it a func_static and set the F_PULL flag on it. I set its target to a scriptrunner that runs this script: //************ affect ( "pullablecomputer", /*@AFFECT_TYPE*/ FLUSH ) { task ( "tip" ) { rotate( <0 180 0>, 1000 ); } } //************ Theoretically, when my crosshair is over the invisible "target region" created by the caulky brush, which is present but invisible in-game, I should get the blue swirly crosshair that means I can use the Force on it. That works. So far, so good. But when I Force Pull it, nothing happens. I mean nothing. I don't get a message saying it can't find my script. I don't get anything. Suggestions? Thanks! Sam Link to comment Share on other sites More sharing options...
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