Stormbringer Posted February 22, 2003 Share Posted February 22, 2003 hi when i try to load a level in JK2, the following error message occurs almost everytime: "R_load_MDXM: model xxx (the names of the "faulty" models vary) has more than a 1000 verts on a surface". where's the problem? i have a geforce 1 DDR, win 98 and the latest detonators... Link to comment Share on other sites More sharing options...
Stormbringer Posted February 23, 2003 Author Share Posted February 23, 2003 any ideas? it seems like the computer complins about specific models in each level... for examplein the yavin_trial level, the model with too many verts is "luke/model.glm". Link to comment Share on other sites More sharing options...
Stormbringer Posted February 23, 2003 Author Share Posted February 23, 2003 in some other levels, the following error occurs: ------ Server Initialization ------ JK2: v1.03 win-x86 May 3 2002 Server: kejim_base RE_Shutdown( 0 ) Initializing Shaders ------- Game Initialization ------- gamename: base gamedate: May 3 2002 Warning: cvar "g_dismemberment" given initial values: "0" and "3" Warning: cvar "ui_iscensored" given initial values: "1" and "0" Parsing ext_data/NPCs.cfg ------ ICARUS Initialization ------ ICARUS version : 1.33 ----------------------------------- Couldn't find image for shader [NoMaterial] Corrupt JPEG data: 3741 extraneous bytes before marker 0x04 ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- ==== ShutdownGame ==== ... ICARUS_Shutdown ... Reference Tags Cleared ... Navigation Data Cleared ... Ghoul2 Models Shutdown --------------------------- Unsupported marker type 0x04 Link to comment Share on other sites More sharing options...
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