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strange problem...


Stormbringer

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Posted

hi

 

when i try to load a level in JK2, the following error message occurs almost everytime:

"R_load_MDXM: model xxx (the names of the "faulty" models vary) has more than a 1000 verts on a surface".

where's the problem? i have a geforce 1 DDR, win 98 and the latest detonators...

Posted

any ideas? :(

 

it seems like the computer complins about specific models in each level... for examplein the yavin_trial level, the model with too many verts is "luke/model.glm".

Posted

in some other levels, the following error occurs:

 

------ Server Initialization ------

JK2: v1.03 win-x86 May 3 2002

Server: kejim_base

RE_Shutdown( 0 )

Initializing Shaders

------- Game Initialization -------

gamename: base

gamedate: May 3 2002

Warning: cvar "g_dismemberment" given initial values: "0" and "3"

Warning: cvar "ui_iscensored" given initial values: "1" and "0"

Parsing ext_data/NPCs.cfg

------ ICARUS Initialization ------

ICARUS version : 1.33

-----------------------------------

Couldn't find image for shader [NoMaterial]

Corrupt JPEG data: 3741 extraneous bytes before marker 0x04

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

----- Server Shutdown -----

==== ShutdownGame ====

... ICARUS_Shutdown

... Reference Tags Cleared

... Navigation Data Cleared

... Ghoul2 Models Shutdown

---------------------------

Unsupported marker type 0x04

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