Lord_Frieza Posted February 23, 2003 Share Posted February 23, 2003 Can someone plz tell me why the bespin button texture (bespin/button2on to be precise) doesnt work. When I click the texture in the texture window it turns into a blue and black checked box and In the game displays as a black box with a white border? Why is this Help me plz someone... Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 23, 2003 Share Posted February 23, 2003 It is botton2on with an O instead of U. Here, look, from bespin.shader: textures/bespin/botton2on { qer_editorimage textures/bespin/botton2 surfaceparm metalsteps { map $lightmap } { map textures/bespin/botton2 blendFunc GL_DST_COLOR GL_ZERO } { map textures/bespin/botton2glow2 blendFunc GL_ONE GL_ONE } } As you can see it defines textures/bespin/botton2 as the image the editor should show, and that file doesn't exist. That's why the editor displays that checkered image instead. The other one textures/bespin/botton2glow2 is missing too. So all the textures this shader wants to put on screen are missing. That's why you can see that white lines on dark grey in the game. Funny, but the botton_off displays the botton and botton_on textures together, and it works. Link to comment Share on other sites More sharing options...
Lord_Frieza Posted February 23, 2003 Author Share Posted February 23, 2003 What do these codes mean (sorry I'm completely not with it ). But thats not all I discovered a moment ago that most of my decals arent showing either (blue and black checkered box) and some other bespin textures dont, does this happen on everyones Radiant or just mine can I fix this somehow? I need most of them to make my map. Plz can u tell me a way in how I can fix this. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 24, 2003 Share Posted February 24, 2003 So, here's the meaning once again: Originally posted by Leslie Judge As you can see it defines textures/bespin/botton2 as the image the editor should show, and that file doesn't exist. That's why the editor displays that checkered image instead. The other one textures/bespin/botton2glow2 is missing too. So all the textures this shader wants to put on screen are missing. That's why you can see that white lines on dark grey in the game. Some of the other shaders if bespn and the decals set are not working also, because they want to use pictures that don't exist. These were probably left in the shader files but unnecessary in the game, so the textures were deleted before releasing the game. If you take a look on the shader files, especially on the test.shader, you can find some shader code from Elite Force also. I don't think you can fix this problem, unless you find / make the missing textures. Link to comment Share on other sites More sharing options...
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