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Attention Modellers: Important True View Notice


razorace

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Posted

Ok everyone, since True View is almost ready, I'm releasing this information so modellers can insure compatibility with True View.

 

Basically, you need two things for True View to work:

 

1. Your model MUST have a tag surface called "*head_eye" whereever you want the player to see from on this model. The camera is directly linked to this tag so it must be on the model or True View doesn't work right.

 

2. Your model needs to have its head region correctly setup for the dismemberment system. (IE your head pops off correctly when your head is cut off in game.) True View uses a similar system to make your head invisible to prevent you from seeing the insides of your head. This isn't needed presay. You could place the "*head_eye" far enough ahead of your head to prevent any clipping problems but I don't recommend doing this unless you HAVE to (like for the helmet pop off effect of the lastest version of Vader).

 

That's it. Technically, any correctly done model SHOULD already have these.

 

I've notice that "glm_vader" doesn't have a "*head_eyes" tag and therefore doesn't work correctly with True View.

 

Razor Ace

Posted

As a backup, MotF will try to use the tag surface *head_front if it can't find *head_eyes. However, I suggest making a *head_eyes whenever possible since the eyes are normally a bit higher than the *head_front tag.

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