Salvation Posted March 3, 2003 Share Posted March 3, 2003 I want to have my characters talking for a while. How do I put in the interaction? Link to comment Share on other sites More sharing options...
Darth Chuckles Posted March 3, 2003 Share Posted March 3, 2003 trigger 1: effect: display instructions text: "this is the first person talking." effect: activate trigger - trigger 2 trigger 2: start: off condition: timer (for as long as first dialogue displays; default 10) effect: display instructions text: "this is the second person talking." effect: activate trigger - trigger 3 trigger 3: start: off condition: timer (for as long as second dialogue displays; default 10) effect: display instructions text: "this is the first person talking again." ...and so on. Link to comment Share on other sites More sharing options...
Connemara Posted March 29, 2003 Share Posted March 29, 2003 Just a notion, but I was wondering- is it possible to import home-made sound clips into a game scenario, like you can in JK? (the only other game I've ever had experience editing) Link to comment Share on other sites More sharing options...
Wok Posted March 31, 2003 Share Posted March 31, 2003 Yes, you can. Put the sound (it has to be a wav or an mp3) into your SWGB/Game/Sound/Scenario folder, and you will be able to play it with the 'Play Sound' effect. Link to comment Share on other sites More sharing options...
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