Johnny-Rico Posted March 12, 2003 Share Posted March 12, 2003 ok so i made a func_multipy and a target print and when i enter the room it shows me the msg and everything is cool. When i come out of the room it shows me the msg agian and i dont want it i just want that the msg will be shown when i go in the room not out. How do i do that? Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 12, 2003 Share Posted March 12, 2003 SP or MP? Link to comment Share on other sites More sharing options...
Johnny-Rico Posted March 13, 2003 Author Share Posted March 13, 2003 mp Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 13, 2003 Share Posted March 13, 2003 OK, then lets steel from Wedge. make the trigger_multiple which fires your target_print only 1 unit high on the floor. Make a door which is the same size and position as the trigger, going down, textured with something invisible but solid. Make an other trigger_multiple outside the room to open the door. Give the new trigger and the door the same wait value (1 is good enough). Since MP defines default sounds for doors you have to make the door to play no sound. So as the player passes the new trigger, the door opens and going forward the old trigger will display the text. But coming backwards the door will no open just after you are out of the room and out of the range of the old trigger so no text will display. OK, the problem is that if someone stands in the door opening trigger and an other player will come out of the room, the text will be displayed. I can't find a good solution for these kind of things until someone tells me how can trigger_multiples be disabled and enabled in MP. Link to comment Share on other sites More sharing options...
ioshee Posted March 13, 2003 Share Posted March 13, 2003 Does the text keep popping up if you stand in the trigger? Or does it pop up and fade then display again only when you step out of the trig? If it triggers again when you step out, that is exactly what i'm trying to get for a func_usable. But mine keeps getting fired over and over while I'm in the trigger and stops when I leave (an affect that I think I will adapt too instead of trying to fix:D) Link to comment Share on other sites More sharing options...
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