davidvickers Posted March 12, 2003 Share Posted March 12, 2003 Hello everyone. I'm working on a level (escape from a dungeon) and I have 2 things that bug me: 1- I have water up to the caracter's knees in a tunnel but it is liquid(splashhes and put's saber out) every 1/2 compile. Does the engine need a compile just for water. this is strange. 2- I made a bespin sky once and light came poring through the door in the next closed room. I didn't even need lights! but then I tried putting a trigger death so players would die on the sides (were u can fall to oblivion like luke almost did) and everything got dark in the outdoor area. I hope these questions arent to simple I tried searching but came up with zip after an hour. Thanks in advance! Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 12, 2003 Share Posted March 12, 2003 1- I have the very same problem. I was asking around but the only thing I got is that someone told me the brush parameters are defined by the first surgace from the map file when compiling. So if Radiant writes a non water textured face first for that brush into the map file the water will not behave as a water. If you go the Splash Damage forums you can find my thread about this and a little more explanation. I hope that helps. 2- No idea. Yet. Link to comment Share on other sites More sharing options...
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