Darth Pablix Posted March 12, 2003 Share Posted March 12, 2003 hi! im still testing the beta and i found some things like following: - it happens again! i was wielding dual blasters, jetpack was on (no airborn, just stand in floor whit jetpack activated). My battery was half filled, and recovering power. Then I activate the ammo charger (ammo level was in middle) -near 140 i think- and this ammo level begins to increase, but battery, instead to reduce its charge, just stopped its regeneration. This is great for me!! but i think doesnt must work like that. am i wrong? hehe, whatever, when the ammo chargeing ends, battery begins to recharge itself again normally, but never, NEVER reduced its charge. An important thing: in a beginning, this happens only in certain cases, and it seems to be randomly (Exist this word?) But now it happens ALWAYS. i dont have any other mods, (just models like jango boba and others) "jedi vs merc = mercmod", "supermerc= 1" "forceregenerate= 1" under these settings happens in first time, but i tested it in different sets and it still happens. Maybe i have a problem with cvars, i dont know. Reply if someone have this bug. I repeat this bug is great for me... - i got to tell the grappleig hook is still missing... i read some people was using it, but i got still the XYZ coord of the previous beta, and the cord line is like a trip mine sensor ray... is necesary to activate it in some way? this is what i mean when i asked how to use it. Understand now? Im afraid im not an excelent english speaker or writter u know. - i made tests in a pentium 3 600mh w/voodoo3 16mb 128ram; and a pentium 3 700mh w/tnt2 32mb - and, hehe... i know this is not the topic but... someone knows if is possible to fix the visual annoyance in jk2 using voodoo3 videocard? bye Link to comment Share on other sites More sharing options...
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