Jump to content

Home

Modeling Staircases


JediForever

Recommended Posts

I would make a one stair high arbitrary sided brush to cover the the whole room. Then with the clip tool I would slice it to get my stairs. After this the are big triangles which is not good, so I would make a smaller (in radius) arbitrary sided (same number of faces) brush which I can CSG subtract from all the slices. The last step is raising all the stairs to their place.

 

That CSG subtract thing may not work properly. In that case the clip tool is still there to cut the inner circle out from the stairs one by one.

 

This is how I would do at first thought.

 

 

Other idea is to make only one stair, the clone it, and use the free rotation tool (setting the rotation center to the center of the room) to move it alongside the wall, then raise it. And repeat from the cloning as many times as needed.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...