Guest Squint Grimjaw Posted November 29, 1999 Share Posted November 29, 1999 Level 16 is really starting off like bad sci-fi coupled with annoying gameplay in some gigantic disco club. Please tell me it gets better. Link to comment Share on other sites More sharing options...
Guest Damian Posted November 29, 1999 Share Posted November 29, 1999 It doesn't. I hated this level. The floating/flying pathways where stupid. It was a real letdown to what I thought was a great game. (At least up until that level) The secret level made it all better though. -Damian ------------------ Fear is the path to the darkside. Link to comment Share on other sites More sharing options...
Guest Squint Grimjaw Posted November 30, 1999 Share Posted November 30, 1999 Was Hal Barwood burning the midnight oil with acid and ether to comlete this game or what? Link to comment Share on other sites More sharing options...
Guest Damian Posted November 30, 1999 Share Posted November 30, 1999 Yeah something like that. It just got really weird all of a sudden. Totally disappointing. -Damian ------------------ Fear is the path to the darkside. Link to comment Share on other sites More sharing options...
Guest MikeyB Posted November 30, 1999 Share Posted November 30, 1999 Gotta agree with you all on this. Aetherium was probably the weakest level of an outstanding game. A strong puzzle would have been prefered before tangling with Marduk. I found the Ice Guardian the best of the challenges. Anyone else agree? Link to comment Share on other sites More sharing options...
Guest Damian Posted November 30, 1999 Share Posted November 30, 1999 The Ice Guardian was definatly the best. The lava monster was the worst but the snake wasn't too bad. -Damian ------------------ Fear is the path to the darkside. [This message has been edited by Damian (edited November 30, 1999).] Link to comment Share on other sites More sharing options...
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