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Problems with custom textures


Silas_Kar

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Posted

Ok so I made a new folder in the /base/textures directory, and made some custom textures and made the image size 512x512 pixels and then saved them as a new name.jpg then I go into radiant and there they are! But then I texture the walls/floor/etc...

and then I compile the map and go check them out, I go into my game type in the devmap thingy and I go into my map, and my textures arn't there! They are just Grey Squares and White lines! What did I do wrong?

Posted

Ok, that sv_pure 0 worked, I packed my textures up into a .pk3 files, and it works still, then I released a beta of my map to a freind (BTW when i packed the map up into the pk3 file I made sure I added the textures i used) and joined his server and then my textures didn't show up! Now what is the problem? Do I have to add all the textures from my texture folder or just the ones I used in the map?

Posted

Hmm...

 

You have to pack up only the custom textures you used in the map. Sometimes this happened to me and Evader when we were testing his map. I had to start an unpure server. But theoretically if you pack up every custom texture / sound / etc. and your bsp file into a pk3 when trying it out online then it has to work.

Posted

Do you think it doesn't work because the texture folder name wasn't the same as my .bsp file? Like this: /maps/map.bsp

/textures/-={map}=- does the texture path have to be the same as the .bsp?

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