sematriclen Posted April 14, 2003 Share Posted April 14, 2003 well iv got a problem i tryed to make a green sort of glass texture but when i make it a detailed brush it doesnt go see through how do i make a shader that is seethrough like the forcefield shader in DoTF V2????? Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 14, 2003 Share Posted April 14, 2003 You have to have the surfaceparm trans in the shader code, and the texture has to have an alpha channel (.tga file). Or... you can probably use the AlphaGen command with a value close to 0.0... say 0.2. I'm not sure about this, because never tried it. It can be that even the syntax I gave you is wrong. I could use it in some shaders so I'll try to use it soon. Besides these you have to map the texture with the alpha channel. I sugges checking out a glass shader. Link to comment Share on other sites More sharing options...
sematriclen Posted April 15, 2003 Author Share Posted April 15, 2003 i know nuthin bout shaders really so got any good editor or tutorial on making shaders??? Link to comment Share on other sites More sharing options...
sematriclen Posted April 16, 2003 Author Share Posted April 16, 2003 ok i have fixed the problem i got it to work! Link to comment Share on other sites More sharing options...
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