Darth_Gringo Posted April 15, 2003 Share Posted April 15, 2003 CM_InlineModel: Bad number I have been working on a map for the last couple of months and for some reason I keep getting the above error now when I try to play it in game. The problem doesn't happen when i use other maps. I have deleted all the md3 models from inside the map. I have check my worlsspawn and all entities. I am using GKTRadiant 1.2.13 I am compiling using q3map2: (ffinal) BSP -meta, -vis, -light, -fast, -filter, -super2, -bounce 8 The map is finishing all portions of the compile succefully or so it seems. There are no errors listed in the junk.txt ( well except a few t junctions that were fixed. I am getting really confused, as to what can be causing the problem considering nowhere is there an explanation of what would cause it. Every place I go it points to a different source for the error. Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 15, 2003 Share Posted April 15, 2003 It is because you have too many brushes in brush based entities like func_door, func_plat, etc. Link to comment Share on other sites More sharing options...
prisoner Posted April 15, 2003 Share Posted April 15, 2003 i have had this problem before and was very frustrated over it.... its not the models..... when it happened to me i was thinking when i copied rotating brushes and placed a lot of them.... the game gets confused and sends these brushes to whos knows where..... i would suggest deleting some func_ that have been copied and placed differently..... doors i dont think have any effect.. it may be func_plat or func_rotating... anyway i just would suggest u remove all ur func_ that have been copied or remove all of them... and when u get ur map working again PLEASE MAKE A BACKUP!!!!!! when i had that cm_inclinemodel: bad number... i had no idea wut it could be... i searched google 50, 000 times and it said something about entities... apparently that is not true.... in jk2 its func_. i found that out when the map started it showed one part of the map for a second showing my rotating brushes out of order like it was smushed, moved, etc. hope this helps... if not let me know;) Link to comment Share on other sites More sharing options...
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