Darth_Gringo Posted April 15, 2003 Posted April 15, 2003 CM_InlineModel: Bad number I have been working on a map for the last couple of months and for some reason I keep getting the above error now when I try to play it in game. The problem doesn't happen when i use other maps. I have deleted all the md3 models from inside the map. I have check my worlsspawn and all entities. I am using GKTRadiant 1.2.13 I am compiling using q3map2: (ffinal) BSP -meta, -vis, -light, -fast, -filter, -super2, -bounce 8 The map is finishing all portions of the compile succefully or so it seems. There are no errors listed in the junk.txt ( well except a few t junctions that were fixed. I am getting really confused, as to what can be causing the problem considering nowhere is there an explanation of what would cause it. Every place I go it points to a different source for the error.
Leslie Judge Posted April 15, 2003 Posted April 15, 2003 It is because you have too many brushes in brush based entities like func_door, func_plat, etc.
prisoner Posted April 15, 2003 Posted April 15, 2003 i have had this problem before and was very frustrated over it.... its not the models..... when it happened to me i was thinking when i copied rotating brushes and placed a lot of them.... the game gets confused and sends these brushes to whos knows where..... i would suggest deleting some func_ that have been copied and placed differently..... doors i dont think have any effect.. it may be func_plat or func_rotating... anyway i just would suggest u remove all ur func_ that have been copied or remove all of them... and when u get ur map working again PLEASE MAKE A BACKUP!!!!!! when i had that cm_inclinemodel: bad number... i had no idea wut it could be... i searched google 50, 000 times and it said something about entities... apparently that is not true.... in jk2 its func_. i found that out when the map started it showed one part of the map for a second showing my rotating brushes out of order like it was smushed, moved, etc. hope this helps... if not let me know;)
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