Jump to content

Home

CM_InlineModel: Bad number error?


Darth_Gringo

Recommended Posts

CM_InlineModel: Bad number

 

I have been working on a map for the last couple of months and for some reason I keep getting the above error now when I try to play it in game.

 

The problem doesn't happen when i use other maps.

 

I have deleted all the md3 models from inside the map.

 

I have check my worlsspawn and all entities.

 

I am using GKTRadiant 1.2.13

 

I am compiling using q3map2: (ffinal) BSP -meta, -vis, -light, -fast, -filter, -super2, -bounce 8

 

The map is finishing all portions of the compile succefully or so it seems. There are no errors listed in the junk.txt ( well except a few t junctions that were fixed.

 

I am getting really confused, as to what can be causing the problem considering nowhere is there an explanation of what would cause it.

 

 

 

Every place I go it points to a different source for the error.

Link to comment
Share on other sites

i have had this problem before and was very frustrated over it.... its not the models..... when it happened to me i was thinking when i copied rotating brushes and placed a lot of them.... the game gets confused and sends these brushes to whos knows where..... i would suggest deleting some func_ that have been copied and placed differently..... doors i dont think have any effect.. it may be func_plat or func_rotating... anyway i just would suggest u remove all ur func_ that have been copied or remove all of them... and when u get ur map working again PLEASE MAKE A BACKUP!!!!!!

 

when i had that cm_inclinemodel: bad number... i had no idea wut it could be... i searched google 50, 000 times and it said something about entities... apparently that is not true.... in jk2 its func_. i found that out when the map started it showed one part of the map for a second showing my rotating brushes out of order like it was smushed, moved, etc.

 

hope this helps... if not let me know;) :deathstar

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...