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sematriclen

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ok iv figured it out i think this is the script for some green glass i made

 

textures/pitrim/sphere_glass

{

qer_trans 0.5

surfaceparm nonopaque

surfaceparm trans

q3map_nolightmap

{

map textures/tests/glass2

blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR

}

{

// tcMod scale 3 3

 

map textures/tests/glass2

blendFunc GL_ONE GL_ONE

tcGen environment

}

{

map textures/pitrim/sphere_glass

blendFunc GL_ONE GL_ONE

rgbGen wave sin 0.25 0 0 0

}

}

 

 

***plz tell me if that right thanx***

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