michael_collins Posted April 18, 2003 Share Posted April 18, 2003 About the shaders, (ur gonna hate me for this, cos it might be a little time consuming) Gromas mines: Have the DT1 shaded a little orange/brown to reflect dust from the mining equipment Ice Base, use the regular ones Executor, Arc Hammer and Coruscant, use the REALLY shiny ones, because lets face it its Imperial Centre. Shiny..wooo What about the black ones, any ideas? (I tried this in a thread but got no reply so im askin in a new topic) Link to comment Share on other sites More sharing options...
Fracman Posted April 18, 2003 Share Posted April 18, 2003 Nice idea, but it comes too late We already discussed it in the team. It should be no problem to have different shaders if each map resides in a separate PK3 that has its own configuration. I did not test this yet because it is not as important as other things we have to work on. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.