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Shaders on DT1


michael_collins

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About the shaders, (ur gonna hate me for this, cos it might be a little time consuming)

 

 

 

 

Gromas mines: Have the DT1 shaded a little orange/brown to reflect dust from the mining equipment

 

 

 

Ice Base, use the regular ones

 

 

 

Executor, Arc Hammer and Coruscant, use the REALLY shiny ones, because lets face it its Imperial Centre. Shiny..wooo

 

 

What about the black ones, any ideas?

 

(I tried this in a thread but got no reply so im askin in a new topic)

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Nice idea, but it comes too late ;)

We already discussed it in the team.

It should be no problem to have different shaders if each map resides in a separate PK3 that has its own configuration.

I did not test this yet because it is not as important as other things we have to work on.

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