Lord_Frieza Posted May 3, 2003 Posted May 3, 2003 OK dont think Im a fool I know how doors work and target_activates BUT i hav a door which is set to inactive when blowing up a trigger_breakable it triggers the target_activate which should activate the door but it doesnt! why? (and yes the target_activate is connected to the inactive door and yes the breakable is connected to the target_activate)
Obsidian-Jovani Posted May 4, 2003 Posted May 4, 2003 It would help if you listed the Keys and Values that you have set for these entities.
Lord_Frieza Posted May 4, 2003 Author Posted May 4, 2003 Sorry bout that Just normal door keys, ie for the inactive door: spawnflags:128 (INACTIVE) key:classname value:func_door key:angle value:270 key:targetname value:pdoor key:soundset value:door1 for the target_activate: key:classname value:target_activate key:targetname value:t99 key:target value:pdoor (the target_breakable works coz it triggers everything else except the target_activate, the breakable is connected to the activate, the activate is connected to the door)
Lord_Frieza Posted May 4, 2003 Author Posted May 4, 2003 soz about above the where meant to be : pdoor but i had it as one word so it displayed as :pdoor (sorry)
Leslie Judge Posted May 4, 2003 Posted May 4, 2003 So you are doing an SP map, right? In that case I can't see the problem. Which means nothing of course.
Obsidian-Jovani Posted May 4, 2003 Posted May 4, 2003 Well I tested this out in SP and you're right it doesn't work. But there is a reason for that. Once you destroy the fun_breakable the target_activate does make the door active. But you need a trigger_multiple or trigger_once for the door to open. Just give your trigger the Key: target and Value: pdoor.
Leslie Judge Posted May 4, 2003 Posted May 4, 2003 Lord_Frieza, tell me you did that just didn't mention. Please!
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