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dumb door question with a target_activate?!?


Lord_Frieza

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OK dont think Im a fool I know how doors work and target_activates

BUT i hav a door which is set to inactive when blowing up a trigger_breakable it triggers the target_activate which should activate the door but it doesnt!

 

why?

 

(and yes the target_activate is connected to the inactive door and yes the breakable is connected to the target_activate)

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Sorry bout that

Just normal door keys,

ie

for the inactive door:

 

spawnflags:128 (INACTIVE)

key:classname

value:func_door

 

key:angle

value:270

 

key:targetname

value:pdoor

 

key:soundset

value:door1

 

for the target_activate:

 

key:classname

value:target_activate

 

key:targetname

value:t99

 

key:target

value:pdoor

 

(the target_breakable works coz it triggers everything else except the target_activate, the breakable is connected to the activate, the activate is connected to the door)

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Well I tested this out in SP and you're right it doesn't work. But there is a reason for that. Once you destroy the fun_breakable the target_activate does make the door active. But you need a trigger_multiple or trigger_once for the door to open. Just give your trigger the Key: target and Value: pdoor.

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