KeLLogS Posted May 4, 2003 Share Posted May 4, 2003 basics questions. Has to be the textures squares ? i mean 256x256, 512x512 etc.... how i make a lift ? i read the rich tutorial and it is helpfull but i dont get the idea in the lift thingy... how i make a tele-trasportator i mean the trigger teleport... but how i make the target ? plz help me to sort out this problems. thank u and soz for sounds newbie coz im Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 4, 2003 Share Posted May 4, 2003 First of all, yes custom textures must be squares such as 64x64; 128x128; 256x256; 512x512; 1024x1024;etc. JK2 Mapping contains several tutorials among them lifts. http://mapping.jediknightii.net/tutorials.htm To make teleporters create a brush with the trigger shader and make it into a trigger_teleport over your teleport pad brush and give it these: Key: target Value: teleport1 Next create a target position in the area where you want to teleport to and give it: Key: targetname Value: teleport1 This should link your two entities together. If you don't see a line going between the two then select the trigger first and the target_position second and press CTRL+K to bind the two together. That's all she wrote. Goodluck. Link to comment Share on other sites More sharing options...
lassev Posted May 4, 2003 Share Posted May 4, 2003 Originally posted by Obsidian-Jovani First of all, yes custom textures must be squares such as 64x64; 128x128; 256x256; 512x512; 1024x1024;etc. You can also make your textures 64x128, 128x512, 512x256 etc... Link to comment Share on other sites More sharing options...
Leslie Judge Posted May 4, 2003 Share Posted May 4, 2003 Just to promote it again: you can use the forum's search function. The most of the basic questions have been already answered many times. Link to comment Share on other sites More sharing options...
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