Achilles87 Posted May 12, 2003 Share Posted May 12, 2003 Ok... I am using GTKRadiant, I'm making a Rome map, and I am using the Kejim sky textures, at first I used the shader Kejim Light But it lit up the whole map, I think. I have a tunnel leading underground, I want it pitch black! And it is bright as *Bleep* So I changed the sky from Kejim_Light to Kejim shader. And compiled it as the Q3Compile thingy, and it still is bright everywhere! Even in rooms where the sky is not visible?! :confused: So... Can anyone tell me what is going on? I will greatly appreciatte it! ~Achilles Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 12, 2003 Share Posted May 12, 2003 What compile option are you using to get the bsp? I'm wondering because some options give full lighting on all surfaces. To quote a Rich Diesal tutorial: bsp FullVis (NoLight) - This process performs only the first two sections of the compile process in their entirety, BSP and VIS. There will be full (100%) lighting on all surfaces. To check out your options go read this fine tutorial here Link to comment Share on other sites More sharing options...
clu Posted May 12, 2003 Share Posted May 12, 2003 If everything is very bright, it may not have gotten to the lighting portion of BSP (maybe due to a leak) in which case it would just make everything full brightness (or you may have selected one of the BSP no light options by accident?) After compiling, check out your junk.txt file and look for the word "leaked". Go to "file" menu and click "pointfile" to see where the leak is. -clu Link to comment Share on other sites More sharing options...
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