Miss_Stalker Posted May 13, 2003 Share Posted May 13, 2003 Ive been trying since morning trying to copy paste a walkthru wall's & caulk's code into one shader and running it but i know im doing something wrong. Cuz it walks thru but doesnt use the caulk and sometimes it just shows the caulk image but doesnt do anything. Anyone tried something like this before? I think somethings wrong with the codes heres what i did. textures/k/k_nonsolid { qer_editorimage textures/k/k.jpg surfaceparm nonsolid { map $lightmap } { map textures/k/k.jpg blendFunc GL_DST_COLOR GL_ZERO } } textures/k/k { surfaceparm nomarks surfaceparm nodraw q3map_nolightmap } Link to comment Share on other sites More sharing options...
War Master Posted May 13, 2003 Share Posted May 13, 2003 If you simply want a wall you can walk through, create the brush for the wall out of nodraw(not nodraw_solid). Texture the visible sides with whatever you want. If you want one side see through leave it with nodraw or use caulk. Link to comment Share on other sites More sharing options...
Miss_Stalker Posted May 14, 2003 Author Share Posted May 14, 2003 Thank you sooooooo much! I wish I would have asked before spending 2 hours on that! Link to comment Share on other sites More sharing options...
Fragmaster-B Posted May 15, 2003 Share Posted May 15, 2003 shouldn't your shadder have a [ cull none ] in it??? Link to comment Share on other sites More sharing options...
Miss_Stalker Posted May 23, 2003 Author Share Posted May 23, 2003 cull none??? what is that Link to comment Share on other sites More sharing options...
Leslie Judge Posted May 23, 2003 Share Posted May 23, 2003 Normally if you texture a face with a texture it is only on one side of that. The best where you can see this is on patches. But if you have "cull none" or "cull disable" in the shader code then it can be seen from both sides. Link to comment Share on other sites More sharing options...
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