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Can you turn a caulk into a walkthru wall??


Miss_Stalker

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Ive been trying since morning trying to copy paste a walkthru wall's & caulk's code into one shader and running it but i know im doing something wrong. Cuz it walks thru but doesnt use the caulk and sometimes it just shows the caulk image but doesnt do anything.

 

Anyone tried something like this before? I think somethings wrong with the codes heres what i did.

 

textures/k/k_nonsolid

{

qer_editorimage textures/k/k.jpg

surfaceparm nonsolid

{

map $lightmap

}

{

map textures/k/k.jpg

blendFunc GL_DST_COLOR GL_ZERO

}

}

 

textures/k/k

{

surfaceparm nomarks

surfaceparm nodraw

q3map_nolightmap

}

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