IMP.CAES Posted May 17, 2003 Posted May 17, 2003 I'm trying to have breakable objects that use the sound objectbreak.wav (already a JKII sound) when they break, but it keeps playing a default breaking sound when I play the map. In radiant I have the key: breaksound sound/movers/objects/objectbreak.wav What am I doing wrong?
Fracman Posted May 19, 2003 Posted May 19, 2003 Make sure you're using the classname func_breakable and try removing the .wav in the breaksound key.
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