J-2000 Posted May 18, 2003 Share Posted May 18, 2003 here goes:fett: is it possible to: 1)have doors on a movinmg object eg. a train or a platform? 2)have teleports in mp? 3)have a start point for when a player joins a game, and when a player dies? (for example when a player joins hes at the start of the level, he gets into the main area, dies and respawns in an area by the main area and not at the start) 4)have jetstreams like in duel bespin(the ones which make you fly to the other side) thats about all i need to ask now, thanx for any responces. Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 18, 2003 Share Posted May 18, 2003 Originally posted by J-2000 here goes:fett: is it possible to: 2)have teleports in mp? This is indeed possible in MP. I've done this before and it works. This tutorial tells you how to do it: http://planetquake.com/bubba/trans1.html Link to comment Share on other sites More sharing options...
Leslie Judge Posted May 18, 2003 Share Posted May 18, 2003 Looking at question 2 I guess all questions are for MP. 1) In a normal way, no. For func_trains you can cheat by making the doors separate func_trains which travel with the main and at the main's stop point it moves like a door should move. 3) You can check a spawnflag called INITIAL for first time spawn points. 4) Yes. They are trigger_push entites. If you want a visual effect for it, you will need a shader or effect file. I don't know which one was used for the Bespin level. Link to comment Share on other sites More sharing options...
J-2000 Posted May 19, 2003 Author Share Posted May 19, 2003 ok i have a couple more questions 1)is GTKradiant better than JK2? 2)how do i get the XYZ lengths on the sides of my brushes (like on diesels guides) 3)how do i import models like benches and such? 4)whats caulk? thanx again Link to comment Share on other sites More sharing options...
Mix_Master2k Posted May 19, 2003 Share Posted May 19, 2003 1) I'm gunna say it's a preference thing, i like GTK, but you will find most people do. 2)select the brush, and hit the "q" button and it will bring up the dimensions of the brush. 3)this is explained in rich diesals tutorial http://richdiesal.jedioutcastmaps.com/tutorials/gc102lsn5.html 4) caulk is a texture that tells the engine that there is no texture there, thus, not drawing a texture saving precious FPS I recommend re-reading rich diesals tutorial if you have not already, many questions will be answered -Mix Master Link to comment Share on other sites More sharing options...
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