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Stop NPC's from talking - Is there shader to stop sound?


aazell

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Hi all

 

I've been working on my sp map for a while and there's a few instances where NPC's are behind glass. You should not be able to hear them at all and yet the little bastards keep on talking and reacting to things that the player does.

I've set them to cinematic and yet still they gibber on. How do I shut them up without delving into the world of scripting. I tried to make them shy but that doesn't seem to work.

 

Is there a shader that I can place over the glass that will stop any sound from getting through? Or that I can place around the NPC's that don't move anywhere so that you can't here their wittering?

 

Please let me know if you can help.

 

Aaz

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Well in the ICARUS manual it mentions a set command.

 

SET_EARSHOT float Max distance from which entity will hear

sound events.

 

You might be able to rig up a trigger in that problem area to target a script that could include this command. Just a thought, but I don't know if it'll work or not.

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