Mr. Chopper Posted May 26, 2003 Posted May 26, 2003 My model won't lay on it's side. http://www.angelfire.com/games5/whiplash17/images/saber.jpg How can I force it to lay on its side? It's quite belligerent.
War Master Posted May 26, 2003 Posted May 26, 2003 If it's for a single player map I would suggest giving it a spawnscript that instructs it to rotate 90 degrees down.
rgoer Posted May 27, 2003 Posted May 27, 2003 If, however, it's for MP... you'll probably have to open up the .md3 file in milkshape and do the rotation in there... radiant only allows the rotation of misc_models about the "z" axis; for any other axis you need to do it in milkshape, then save the rotated model out as a new .md3 (which you place in /models/map_obejcts/your_map/).
Leslie Judge Posted May 27, 2003 Posted May 27, 2003 http://www.lucasforums.com/showthread.php?s=&threadid=100108
rgoer Posted May 27, 2003 Posted May 27, 2003 Hey, the angles key. Beautiful; milkshape is for suckers ;^)
Mr. Chopper Posted May 27, 2003 Author Posted May 27, 2003 Ya, I've already seen that too. That's why I initally put a "nevermind" post up, but that angles thing isn't working either, hence why I've continued posting.... how can I get my hands on a copy of milkshape?
Leslie Judge Posted May 27, 2003 Posted May 27, 2003 For example by downloading it from c|net or tucows? And I don't have an idea why that angles doesn't work for you, It works fine for me.
Mr. Chopper Posted May 27, 2003 Author Posted May 27, 2003 Well how are you using it? In GTK radiant I do this Key: Angles Value: 0 180 0 for the entity properties.
rgoer Posted May 27, 2003 Posted May 27, 2003 Originally posted by Mr. Chopper Well how are you using it? In GTK radiant I do this Key: Angles Value: 0 180 0 for the entity properties. I think that a normal "standing up" model would have "angles" values of "0 0 0" -- so if you want it to lie down (perpendicular to "up"), wouldn't you want "0 90 0" instead?
Leslie Judge Posted May 27, 2003 Posted May 27, 2003 Exactly. Or try a very different value than 90 or 180 like 20 just to see what happens and to find the proper angle(s) you need.
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