Dreadlord Posted May 27, 2003 Share Posted May 27, 2003 How would I go about making a two-way teleporter? Link to comment Share on other sites More sharing options...
rgoer Posted May 27, 2003 Share Posted May 27, 2003 Ok, here we go (this assumes you are working on an MP map): 1. Create two brushes and place them where you want the two teleporters to be. 2. Texture these two brushes with system/trigger. 3. Select one of them, then right click on the grid and choose "trigger_teleport" from the "trigger" section of the pop-up menu. 4. De-select all, then select the other brush and do the same thing you did before, turning it, too into a "trigger_teleport" entity. 5. De-select everything by hitting escape, and then right click on the grid and create a misc_teleporter_dest entity. Go ahead and make two of them, but don't lose them. 6. Place your two misc_teleporter_dest entities near (but not overlapping) your two trigger_teleport entities. That is, put one of the misc_teleporter_dest entities near one of the trigger_teleport entities, and put the other by the other. 7. De-select all, then select one of the trigger_teleport entities. 8. Shift+select the misc_teleporter_dest entity that is accross the room (or wherever... just not the one that is right next to the trigger_teleport entity you selected in the last step). 9. Hit ctrl+k to "point" the trigger_teleport entity "at" the misc_telporter_dest entity. 10. Rinse and repeat for the other set of entities... you should end up with two red lines (with arrows along their lengths) criss-crossing (depending on how you arranged your teleporters) your map... here, a crude diagram: Key: T = trigger_teleport D = misc_teleporter_dest Overhead view of your map: T--->--->--->--->--->D D<---<---<---<---<---T Ok, so you'll need to build up some architecture that resembles teleporteres (since trigger brushes become invisible), but this is, basically, how you do it. As for the two-way-ness of this setup: if you put your misc_teleporter_dest entities near enough to your trigger_teleport entities, it approximates a "two way teleporter system" pretty well. The player won't be able to tell. Link to comment Share on other sites More sharing options...
Dreadlord Posted May 27, 2003 Author Share Posted May 27, 2003 Woot! Thanks man! :) Link to comment Share on other sites More sharing options...
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