merlinova Posted May 28, 2003 Share Posted May 28, 2003 I am working on a multi-player map using GTKRadiant. Whenever I test out a map in-game, parts of a few of my brushes show up as the wrong color. It's almost as if my colored light entities are struggling for domination of the map. Any ideas or suggestions? Link to comment Share on other sites More sharing options...
rgoer Posted May 28, 2003 Share Posted May 28, 2003 Don't sweat any lighting/coloration errors until it is time for your final compile (unless, of course, they are glaring--and I mean glaring--errors, like "there isn't a light entity within a million grid units of this brush, yet it is fully illuminated..."); at that time (final compile), you should probably start using q3map2.5.x (I forget which version is current... 2.5.4?) and the q3map2toolz frontend. Go a few pages back in the forums and look for a thread called "what compile options should I use for the final level" or something like that... it was a few weeks ago, so it's probably one or two pages back. Anyway, in that thread, you'll find links to q3map2 and q3map2toolz, along with some explanation of how to get pretty decent results. Keep in mind, though, that it is very tough to get an absolutely "perfect" compile... you'll just have to play around with the options in q3map2 and make the best of what you get. Link to comment Share on other sites More sharing options...
merlinova Posted May 28, 2003 Author Share Posted May 28, 2003 Thanks for the tips! I'll have to try them out later once I get home from work... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.