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Door Up-time


Dreadlord

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Posted

Once again, I've run into a problem. I want to make a barrier - so that someone can run into a room, whack a switch, and have a metal barrier come up out of the floor and STAY THERE until they whack the switch again. I've got it working...MOSTLY. The door only stays up for a little bit...help?

Posted

Isn't there a key to the func_door entity called "toggle" or something? Or does it not work? I remember seeing in the features description pane of the entity window something like "toggle" that said "will wait for input at either position" or something...

Posted

Already tried the wait value....all it does is make me wait before triggering it again - the door goes down in the same amount of time as before.

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