Dreadlord Posted May 28, 2003 Share Posted May 28, 2003 Once again, I've run into a problem. I want to make a barrier - so that someone can run into a room, whack a switch, and have a metal barrier come up out of the floor and STAY THERE until they whack the switch again. I've got it working...MOSTLY. The door only stays up for a little bit...help? Link to comment Share on other sites More sharing options...
Leslie Judge Posted May 28, 2003 Share Posted May 28, 2003 Set a very big wait value. 999 for example. Link to comment Share on other sites More sharing options...
rgoer Posted May 28, 2003 Share Posted May 28, 2003 Isn't there a key to the func_door entity called "toggle" or something? Or does it not work? I remember seeing in the features description pane of the entity window something like "toggle" that said "will wait for input at either position" or something... Link to comment Share on other sites More sharing options...
Dreadlord Posted May 29, 2003 Author Share Posted May 29, 2003 Already tried the wait value....all it does is make me wait before triggering it again - the door goes down in the same amount of time as before. Link to comment Share on other sites More sharing options...
Leslie Judge Posted May 29, 2003 Share Posted May 29, 2003 rgoer: it works in SP only. Dreadlord: I meant set the wait value for the func_door not the trigger_multiple. Link to comment Share on other sites More sharing options...
Dreadlord Posted May 29, 2003 Author Share Posted May 29, 2003 Pardon me while I beat my head against my monitor. Thanks man! Link to comment Share on other sites More sharing options...
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