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Door Up-time


Dreadlord

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Once again, I've run into a problem. I want to make a barrier - so that someone can run into a room, whack a switch, and have a metal barrier come up out of the floor and STAY THERE until they whack the switch again. I've got it working...MOSTLY. The door only stays up for a little bit...help?

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Isn't there a key to the func_door entity called "toggle" or something? Or does it not work? I remember seeing in the features description pane of the entity window something like "toggle" that said "will wait for input at either position" or something...

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