Dreadlord Posted May 28, 2003 Posted May 28, 2003 Once again, I've run into a problem. I want to make a barrier - so that someone can run into a room, whack a switch, and have a metal barrier come up out of the floor and STAY THERE until they whack the switch again. I've got it working...MOSTLY. The door only stays up for a little bit...help?
rgoer Posted May 28, 2003 Posted May 28, 2003 Isn't there a key to the func_door entity called "toggle" or something? Or does it not work? I remember seeing in the features description pane of the entity window something like "toggle" that said "will wait for input at either position" or something...
Dreadlord Posted May 29, 2003 Author Posted May 29, 2003 Already tried the wait value....all it does is make me wait before triggering it again - the door goes down in the same amount of time as before.
Leslie Judge Posted May 29, 2003 Posted May 29, 2003 rgoer: it works in SP only. Dreadlord: I meant set the wait value for the func_door not the trigger_multiple.
Dreadlord Posted May 29, 2003 Author Posted May 29, 2003 Pardon me while I beat my head against my monitor. Thanks man!
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