rgoer Posted May 29, 2003 Share Posted May 29, 2003 Does anybody know how to use this? Somebody mentioned putting it in a shader file... sorry, but I'd never heard of q3map2_autoclip until today, and I'm a bit lost. I don't ususally have shader definitions for .md3 models in my maps... does _autoclip work like normal clip, or physics clip? Sorry for the barrage of questions, but this is intriguing... Link to comment Share on other sites More sharing options...
Leslie Judge Posted May 29, 2003 Share Posted May 29, 2003 It's not the same as the normal clip. But that is true you have to use it in the model's shader. You can find (or ask for) more info here: http://www.splashdamage.com/forums/viewforum.php?f=8 Link to comment Share on other sites More sharing options...
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