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q3map2_autoclip


rgoer

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Does anybody know how to use this? Somebody mentioned putting it in a shader file... sorry, but I'd never heard of q3map2_autoclip until today, and I'm a bit lost. I don't ususally have shader definitions for .md3 models in my maps... does _autoclip work like normal clip, or physics clip? Sorry for the barrage of questions, but this is intriguing...

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