dekerd Posted May 29, 2003 Share Posted May 29, 2003 For only one of my maps, in MP, the shaders are not functioning. I'm using "bespin/water2" "impdetention/light_white_flare" The water has become solid and the white light no longer emits light. What the hell is going on? This only seems to be happening for one of my maps. Link to comment Share on other sites More sharing options...
rgoer Posted May 29, 2003 Share Posted May 29, 2003 Just to be on the safe side: 1. Is your map already pak'ed up in a .pk3 file? If so: Something is screwy... you might be better off copying the shader code from raven's shader files into yourmap.shader, as well as copying the images referenced in the .shaders from the textures folder of assets0.pk3 into the textures folder of yourmap.pk3... If not: Did you make sure to do an "sv_pure 0" before you did a "devmap yourmap" (since the shaders you mentioned are part of the default set that is in shaderlist.txt, I don't know why you should have to do this... but it couldn't hurt, for testing purposes, until you .pak it up...)?2. Have you tried a recompile, and a re-pak'ing? Sometimes .pk3 files can get screwed up and cause unpredictable errors... ask lauser about if_bespin.pk3 ;^) Link to comment Share on other sites More sharing options...
dekerd Posted May 30, 2003 Author Share Posted May 30, 2003 No, I haven't Pak'ed it up just yet, and I do use the "sv_pure 0" before I run the MP map. I reinstalled the assets0.pk3 file, but still no dice. Could it be some setting within JKRadient? Link to comment Share on other sites More sharing options...
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